Dwarf fortress cavern generation9/9/2023 ![]() ![]() absolutely put in a floodgate and a grate at the top before you seal up the "sprinklerhead" so jetsam doesn't get in and block the floodgate, and at any moment if you need to you can turn off the water. Note that this definitely causes an FPS drop, so. Dwarves going up and down the stairs/ramps will frequently experience a sense of relief from seeing the falling water. This will generate plenty of mist without drowning any of your dorfs if you do it right. Repeat that pattern as far down as you like (and heck, put some ramps or stairs in the middle of it) and then hollow out a space about 9x9 so the water won't have a chance to build up, and then on the floor below that, run a drain to the edge of the map, smooth the end, and carve a fortification (or just flood the hell out of the first cavern). Now, below that build a cross-shaped wall and run that water out from each in the NW, SE, SW, and NW diagonals and dig down again, covering all eight of those with floor grates, so that you now have eight places where water comes down no deeper than 1/7 at a time (because it has been very depressurized). For reasons you'll learn later if you don't, go ahead and floor up everything with stone tiles, but the four corners of the checkerboard you're going to dig down and cover with four stone grates. Keep it going a couple of tiles like that, and turn them back around toward the middle and split those so you've now split it into four streams that each end in the four corners of a 3x3 checkerboard. Split that tunnel so that, for example, if it's going east, you have it flowing through a diagonal both northeast and southeast. You'll channel that out later but NOT NOW unless you have amphibious dwarves. Dig a tunnel just under the surface right to the edge of the river. ![]() Identify a handy renewable water source, like a river. ![]()
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